Noora was drawn to studying at CCLS because of her intention to study Interactive Entertainment Law. Her expectations were surpassed!
I applied to Queen Mary University knowing that I wanted to take the Interactive Entertainment Law module, and I believe I gained a lot more than I could have ever asked for. Not only did the module provide me with interesting and relevant legal discussions about the video gaming industry, but it also gave me the tools to take my passion outside the classroom. The module encourages students to reach out and become an active part of the IEL community with events and moot court competitions, through which I managed to meet many amazing people working in the industry. As a result, I found a job as a paralegal at Take-Two Interactive, a company that develops and publishes video games most notably through its labels Rockstar Games, 2K and Private Division. I believe that the module has prepared me to think critically about the legal aspects of interactive entertainment, and I look forward to taking an active part in shaping the industry throughout my legal career.