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School of Electronic Engineering and Computer Science

Miss Raluca Gaina


Lecturer in Gaimes and AI

Room Number: Peter Landin, CS 335


Artificial Intelligence in Games (Postgraduate)

This module covers a range of Artificial Intelligence techniques employed in games, and teaches how games are and can be used for research in Artificial Intelligence. This module has a strong programming component. The module explores algorithms for creating agents that play classical board games (such as chess or checkers) and real-time games (Mario or PacMan), including single agents able to play multiple games. The module gives an overview of multiple techniques, such as Monte Carlo Tree Search, Evolutionary Computation, Deep and Machine Learning applied to games.


Research Interests:

My research interests include general video game playing AI, reinforcement learning and evolutionary computation algorithms.


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