Module code: ECS7990P
Credits: 15.0
Semester: YEAR
Contact: Dr Jeremy Gow
This module provides a practical foundation in the development of video games, covering modern technical approaches and development practices. It is delivered in two intensive blocks. Part 1 introduces programming games within an industry standard game engine, focusing on core topics such as game logic, player interaction, NPC behaviour, and the use of prototyping and playtesting during development. Part 2 explores a range of advanced topics, such as applications of machine learning and AI in game development, procedural content generation, and interaction technologies. Each part is assessed separately, with students working in groups to develop playable digital prototypes.
Connected course(s): UDF DATA
Assessment: 100.0% Coursework
Level: 7