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Modules

Computational Game Design

Module code: ECS7017P

Credits: 15.0
Semester: SEM2

Contact: Miss Raluca Gaina
Prerequisite: Before taking this module you must take ECS7002P and take ECS7015P

This modules explores computational and data-oriented approaches to game design, drawing on both latest academic research and games industry practice . Topics include formal models of games, applications of game theory, game description languages, player modelling, gameplay and experience metrics, games user research, game analytics, and automated playtesting and game tuning The module is taught through a mixture of lectures, labs and seminars, with guest speakers from academia and the games industry.

Connected course(s): UDF DATA
Assessment: 70.0% Coursework, 30.0% Practical
Level: 7

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