Module code: ECS7017P
Credits: 15.0
Semester: SEM2
Contact: Miss Raluca Gaina
Prerequisite: Before taking this module you must take ECS7002P and take ECS7015P
This modules explores computational and data-oriented approaches to game design, drawing on both latest academic research and games industry practice . Topics include formal models of games, applications of game theory, game description languages, player modelling, gameplay and experience metrics, games user research, game analytics, and automated playtesting and game tuning The module is taught through a mixture of lectures, labs and seminars, with guest speakers from academia and the games industry.
Connected course(s): UDF DATA
Assessment: 70.0% Coursework, 30.0% Practical
Level: 7