Module code: ECS7016P
Credits: 15.0
Semester: SEM2
Contact: Dr Jeremy Gow
Modern video games employ various agents that interact with the player as opponents or characters, and that generate new content. This module covers the broad range of computational approaches developers currently use to create these in-game agents. The first part deals with techniques for authoring agent behaviour. The second part explores approaches procedural content generation for environments, narrative and others forms of game content.
Connected course(s): UDF DATA
Assessment: 80.0% Coursework, 20.0% Examination
Level: 7