Media Arts Technology DTC
About the award
Course: Media and Arts Technology PhDs
Value: Full tuition and living stipend
No. of awards: Variable
Deadline: 31st January
The Media and Arts Technology PhD Programme is an innovative 4 year programme bridging the UK Academic Community and the UK’s premier digital and creative sector technology institutions. Please note that 2018 is the last year for entry to this programme. It will not run in 2019.
Our MAT PhD programme has three main components:
- A series of advanced taught modules ranging from advanced technical skills through human interaction to interaction design;
- An advanced placement project with one of our partners in the creative digital sector;
- A PhD research project examined by thesis.
Queries about the programme can be sent to firstname.lastname@example.org
PhD Pprgramme Structure
The programme involves six taught modules in the first two semesters, Year 1 which starts in September 2018, then a six-month placement project with companies such as BBC, BT, Cinimod, United Visual Artists, Inition. The core taught modules include:
- Interactive Digital Multimedia Techniques: including Max MSP, Arduino and Raspberry Pi programming;
- Sound Recording and Production Techniques: audio piece developed in Logic software;
- Digital Arts documentary: a documentary made with expert production advice and edited in Apple’s Final Cut Pro;
- Research Methods: methods and approaches to undertaking academic research;
- Two specialist modules chosen from within EECS (see database of modules) e.g. Java programming, C++, or Design for Human Interaction.
We also offer training in professional skills including entrepreneurship and tech transfer.
In Years 2 and 3 you will take further specialist option modules (typically three) to support your research. In Year 2 you finalise your PhD topic, research group, supervision team and your main research project starts. The main research groups contributing to the programme are:
- Centre for Digital Music;
- Centre for Intelligent Sensing;
- Cognitive Science;
- Multimedia and Vision;
- Advanced Robotics;
There are regular milestones and a formal review toward the end of the first year.
The PhD Programme is a four year full-time programme. You must be able to commit full-time to the programme.
This is not a practice-based PhD. Final examination of the PhD is by thesis and viva.
For September 2018 intake we have a number of fully-funded scholarships available for UK residents to apply for (resident in the UK for at least the last three years) and a small number of scholarships for EU/International students to apply for. The stipend last year was £16,553 per annum tax free, and all fees for the programme are paid for. We do also consider self-funding students.
How to Apply
This is a highly interdisciplinary programme and we welcome applications from a range of backgrounds. What we require is some clear evidence of both technical and creative abilities. We invite new applications from outstanding individuals with any Arts, Engineering or Science background and welcome applications from people with a strong background the visual arts, design, architecture, New Media, User Experience, human-computer interaction, and from people with a strong backgrounds in social science e.g. psychology, sociology, or a similar discipline. You will be able to develop additional skills through the selection of specialist options.
You should be able to demonstrate academic achievement at the level of a first class honours degree or high level pass at Masters and excellent critical and analytic skills. You should also have a clear aptitude for interdisciplinary research including some programming or mathematical ability.
Email email@example.com for informal enquiries on the program. The full terms and conditions and course structure can be found at http://www.mat.qmul.ac.uk/programmes/phd-programme/